Experienced CTO, company founder and consultant with 22 years experience in tech focused organizations, I enjoy constantly innovating and advancing the frontiers of technology. Working across a spectrum of employers from small tech start ups to large multi nationals, I have gained a wealth of experience in developing ground-breaking systems and technologies; raising and managing multi million-pound budgets and building a world-leading teams.
CONSULTANCY | 2018 – PRESENT
Currently working on a number of projects in the games and wider technology sector as well as a Visiting Professor at Abertay University in their Game Development School. I also act as a Technology Advisor and DPO for DELTADNA.
DELTADNA LTD | CO-FOUNDER & CTO | 2010 - PRESENT
Co-founded and took a leading role in building a highly successful industry-renowned SaaS analytics and CRM platform which has recently been patented in the US.
Responsible for defining the technology strategy of the company; raising capital investment from a variety of sources; building and developing the technology platform; hiring the development and operations team and managing the team on a daily basis.
Also manage the security team and act as Data Protection Officer for the company as part of GDPR regulations.
CONSULTANCY | 2007 – 2010
Worked across a number of companies as a consultant, acting as either project manager, chief operating officer or technical advisor.
Projects included technical due diligence for various venture firms, acting as a technical consultant for ITI Techmedia to evaluate new technology and identify commercialization opportunities. Worked for a game developer as Chief Operating Officer part time, Executive Producer for EA on two console titles and worked on a mentoring project for NESTA.
IPLAY | DIRECTOR OF PRODUCTION AND PUBLISHING | 1999 – 2007
Responsible for leading the internal and external development and publishing division including managing a team of 80 across five internal studios in the UK and Romania which released on average 20 games a year, of which half were developed internally. My team developed and published EA’s titles in Europe; worldwide hits like Fast and Furious, Taito, and SNK games; as well as multiple film licenses.
INNER WORKINGS | SOFTWARE ENGINEER | 1996 – 1999
As a software engineer worked as part of a team to develop a range of products from children’s educational titles to console games. The main project was to build an online multiplayer engine for their flying/racing game, Plane Crazy, during which I was promoted to Business Development Manager.
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